There are very few ways to reduce AIP, but many ways to increase it - and beyond a certain AIP level, the AI's forces will become too great to resist. As you liberate AI-held worlds and secure dangerous weapons, the AIP will grow, and the AI will pull more and more of its forces back into the galaxy to deal with you. How the AI plays is determined by the AI Progress (AIP) value, a measure of how much the AI perceives you to be a genuine threat. The AI not only starts off vastly stronger than you, the player, but follows a different set of rules. The game is a proud and intricate exhibition of asymmetric warfare. As the last human commander left alive, you must carefully build your resistance, keeping under the AI's notice until you can surgically strike the AI's home system, ending its threat once and for all. With humanity on the edge of extinction, the AI has turned its attention to matters (and wars) outside the galaxy. The AI revolted and nearly annihilated the human species. The story is simple enough: Two human factions, Greenhaven and the Kyr-Sun Empire, fought a centuries-long war against each other, which ended only with the development of AI to manage combat. It features procedural generated campaigns with billions of possible initial states, huge battles between thousands of ships with dozens of unit types, and highly complex, emergent strategy challenges. War pageĪI War: Fleet Command is a 4x / Real-Time Strategy video game with Tower Defense and grand strategy elements created by Arcen Games. The first words that you see on Arcen Games' A.I.
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